About Virtual Reality Center

Virtual Reality Center

The Virtual Reality Centre (VRC), aims to support research and teaching activities through virtual reality technologies for education and various industrial sectors. The centre is equipped with Cave Automatic Virtual Environment (CAVE)-based interactive and immersive virtual reality system in its Virtual Reality and Big Data Analytics Laboratory (VRBD Lab). The centre applies virtual reality and augmented reality technologies and big data visualisation and analysis to various disciplines through the virtual reality systems and simulation tools. The virtual reality system is built and developed in Hang Seng Management College. The VR system has been developed to provide vivid stereoscopic views of sceneries in 3D design to facilitate visualization on 3D illustration of industrial supply chain operations, geometrical theories, financial modelling, and healthcare logistics operations. The system provides a versatile and powerful interactive virtual reality platform for operators to train and practice in complex and critical operations before assigned to work in real life operations. With the support of CAVE system and simulation software in the center, sophisticated big data in multi-dimension analysis will be carried out. The center aims to focus on the interactive visualization and big data analytics research and development in the areas of supply chain and logistics, banking and finance, business analytics, healthcare logistics, and heritage as well as provide an excellent interactive 3D learning platform to the students, academic researchers, and industrial practitioners.

 

The centre structure includes Advisory Board, Management Committee, and Centre Members. The Advisory Board provides recommendation and suggestions on the direction of the centre. The The Management Committee develops long-term and short-term plans on the centre activities and projects. The Centre team members carry out projects and support to the teaching and research activities. The structure of the centre adopts a lean approach to facilitate interaction and ideas sharing:

 

Advisory Board Member

Mr. Fox Chu, Managing Director, Accenture

Mr. Philip Kong, Chief Operating Officer, 3Glasses

Mr. Vincent Lam, Director, SunKingdom

Dr. Henry Lau, Associate Professor, The University of Hong Kong

Dr. Gilbert Wong, Executive Director, Poon Kam Kai Institute of Management

Management Committee

Dr. Andy Cheng, Associate Professor, Department of Economics and Finance, School of Business, Hang Seng Management College

Dr. Paul Fung, Assistant Professor, Department of English, School of Humanities and Social Science, Hang Seng Management College

Prof. Desmond Hui, Professor, Department of Social Science, Hang Seng Management College

Dr. Daniel Mo, Assistant Professor, Department of Supply Chain Management, School of Decision Sciences,

Hang Seng Management College

Prof. Trevor Siu, Professor, School of Communication, Hang Seng Management College

Prof. Tang Man Lai, Professor, Department of Mathematics and Statistics, School of Decision Sciences, Hang Seng Management College

Dr. Eugene Wong, Assistant Professor, Department of Supply Chain Management, School of Decision Sciences, Hang Seng Management College

Dr. Marco Yu, Assistant Professor, Department of Mathematics & Statistics, School of Decision Sciences, Hang Seng Management College

Center Members

Dr Eugene Wong, Director, Virtual Reality and Big Data Analytics Centre

Dr Daniel Mo, Associate Director, Virtual Reality and Big Data Analytics Centre

Mr T.Y. Ng, Systems Engineer, Virtual Reality and Big Data Analytics Centre

Mr Jerry Tsang, Multimedia Designer, Virtual Reality and Big Data Analytics Centre

Mr C.S. Chan, Part-time Multimedia Designer, Virtual Reality and Big Data Analytics Centre

Ms Jessica Chan, Part-time Research Assistant, Virtual Reality and Big Data Analytics Centre

 

About Project

The increased complexity in data and operation processes in global organisations has posted a growing demand for big data and process analysis in most of the industries, especially in logistics and transportation, supply chain finance and healthcare logistics. The current mode of classroom teaching and learning with the help of textbooks and case studies, field studies and on-site visits, are not able to demonstrate the complexity of operations to students. Very often graduates, even practitioners, are not able to visualize the end-to-end process of the entire supply chain, finance, or medical operations. The government of Hong Kong is recently promoting the use of virtual learning initiatives to support education needs. To achieve the development of an interactive virtual reality platform for learning and big data analytics, a Cave Automatic Virtual Environment (CAVE) system is much needed in setting up various modules for a number of degree programs in the School. This project aims to develop a cost-effective, fully immersive and interactive visualization CAVE system that provides extremely vivid stereoscopic views of sceneries in 3D design. The CAVE will be applied in teaching, learning and research. The operations of air cargo terminal operations will be first developed in the project.

Acknowledgement: The project work was partially supported by Quality Enhancement Support Scheme (QESS) grant from the Education Bureau of the Hong Kong Special Administrative Region, China (Project No.: 05/QESS/2015).

About Department of Supply Chain and Information Management

The Department of Supply Chain and Information Management is one of the departments in the School of Decision Sciences in Hang Seng Management College. With the continuous growth of high-calibre manpower demand in the supply chain, transportation, logistics and information technology sectors, the department offers academic programmes and conduct research studies to support the future need of these sectors. The department aims to provide students with specialized knowledge in supply chain management, management science and information management for personal and professional career development. Students are encouraged to learn through both theories and practical applications in meeting the challenges ahead in their chosen careers. The department offers a broad-based business, supply chain and information management curriculum as well as foundation business and general education modules to meet local and regional demands in the Pearl-delta, Greater China and global context. Academic staff in the department are actively participated in research projects, conferences and publications to develop latest cutting-edge technologies and theories to support the teaching and research development of the institution.

About Hang Seng Management College

Hang Seng Management College (HSMC) was restructured from the former Hang Seng School of Commerce and established in 2010 as a non-profit-making private university-level institution, with five Schools (Business, Communication, Decision Sciences, Humanities & Social Science, and Translation) and around 5,000 full-time students. Adopting the unique “Liberal + Professional” education model, HSMC is a residential institution which puts quality teaching and students’ all-round development as its highest priorities. Aspiring to be a leading private university in Hong Kong, HSMC features top-quality faculty members, award-winning green campus facilities, innovative degree programmes, impactful research on corporate sustainability, and excellent student support services, with the aim of nurturing young talents with independent thinking, innovative minds, human caring and social responsibilities.

VIRTUAL REALITY

VIRTUAL REALITY

The concept of virtual reality is first introduced by Ivan Sutherland in 1963. He invented The Ultimate Display in 1965 to integrate the design, construction, navigation and habitation of virtual world into the computer. In recent decades, the definition of virtual reality is focused on the key elements of immersion, interaction, dynamic control, and human-computer interface. In 1990s, virtual reality is defined as an immersive and interactive experience generated by computer. Brooks in 1999 defined a virtual reality experience as any in which the user is effectively immersed in a responsive virtual world with a dynamic control point of view. Virtual reality is also defined as the sense of being in an environment, generated by natural or mediated means, through technological hardware and dimensions. In 2000s, virtual reality is interpreted as a closed computer system that consists of a virtual environment as well as a software and hardware interface, which allows interaction between a human and a computer. Later virtual reality is termed by using four key elements: a virtual world, immersion, sensory feedback and interactivity. In the 2010s, Dioni and Gilbert described virtual reality as computer-generated simulations of three-dimensional objects or environments with seemingly real, direct, or physical user interaction. Recently, virtual reality is referred to a collection of technologies for generating a human-computer interface that allows people to interact efficiently with, become immersed in, and to feel the presence in computerized 3D environments, while using their natural senses and motor skills in real time.

Big Data

Big data analytics is the process of collecting, examining and analysing large data sets to uncover hidden patterns, unknown correlations, market trends, customer preferences and other useful business information. The data sets are usually large and complex that traditional data processing applications are inadequate. Challenges include analysis, capture, data curation, search, sharing, storage, transfer, visualization, querying, updating and information privacy. The big data analytical findings can lead to more effective marketing, new revenue opportunities, better customer service, improved operational efficiency, competitive advantages over rival organizations and other business benefits.

     

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Projects

 - The development of an education and research center with automatic virtual reality platform for 3D interactive learning and big data analytics
Project Highlight: A funding project received from the Quality Enhancement Support Scheme from Education Bureau (EDB) with an amount of HK$2,000,000. The project focuses on developing a Cave Automatic Virtual Environment (CAVE) VR System to support teaching in the institution.
 
- Cargo load planning: simulation and visualisation 
Project Highlight: The project aims to illustrate the cargo loading planning and facilitating immersive visualizing the planned and allocated positions of the Unit Load Devices (ULD) in an aircraft in real-time. It integrates the optimisation simulation from Solver and VBA as well as the Unity and Middleware VR visualisation.
 
- Developing a virtual reality system for awkward cargo loading operations
Project Highlight: The project aims to simulate the over-size awkward cargo loading to assist pre-planning of cargo moving through the aircraft door and sliding into the correct position in the aircraft.
 
- Container terminal crane operations in virtual reality
Project Highlight: The project aims to assist teaching of the terminal operations. It aims to simulate the crane operator in stowing the containers from yard to container vessels. A prototype has been completed.
 
Art and culture virtual reality gallery
Project Highlight: The project is developed with a virtual reality art gallery showing a master piece from an experienced photographer, Mr. Ng Tse Sum. Students, staff and visitors can appreciate the photos illustrated in the gallery.
 
The Starry Night of Van Gogh and Post-Impressionism development appreciation in Virtual Reality
Project Highlight: This project aims to develop a 3D immersive and interactive scene illustrating the masterpiece painting “The Starry Night” of a Dutch post-impressionist painter Vincent Van Gogh in 1889, illustrating the east-facing window of his asylum room at Saint-Remy-de-Provence, with the addition of an idealized village.
  
Augmented Reality on HSMC Clock Tower
Project Highlight: The project displays HSMC Clock Tower in a mobile device with a camera using the augmented reality technologies. Users can move the 3D clock tower on the mobile device. The project is jointly developed with the Department of Supply Chain Management and Department of Social Science
  
Chinese Culture and Antique VR Museum - Inscribed Bronzes 
Project Highlight: The Chinese Culture and Antique Virtual Reality Museum aims to provide a 3D interactive and immersive platform for students and public in appreciating and understanding Chinese antiques.

Contacts

Contacts

A411, 4th Floor, Block A,
S. H. Ho Academic Building,
Hang Seng Management College

Hang Shin Link, Siu Lek Yuen,
Shatin, New Territories, Hong Kong

Email: vrbd@hsmc.edu.hk Hotline service: (852) 3693 5355